V4 ARCHITECTURE
A swarm is the output of an industrial civilization.
V4 keeps v3’s civilization, reliability, power and tether systems, then replaces the abstract asteroid-growth curve with route-level deep-space logistics. The result is still a scenario explorer—not a mission optimizer or ephemeris.
INTERACTIVE CIVILIZATION MODEL
100-Year Swarm Simulator v4
MISSION CLOCK
2126
Scrub the century to inspect any modeled year.Solar-system industrial network
Orbital zones, settlements, resource nodes and logistics links at the selected year.
Power generation, demand and surplus
Delivered photonic power versus Earth + Moon + Mars modeled demand.
Industrial expansion
Collectors and factory nodes
Annual material sources
Earth launch, Moon, asteroid resources and elevator throughput
Technology readiness
R&D-dependent enabling systems
Settlements
Modeled supported population equivalents
Mining fleet expansion
Fleet-equivalents assigned to deep-space resource routes
Target throughput
Recovered material by named target
Selected-year transfer board
Planning-level route state. Transfer times and Δv values are heuristics, not navigation solutions.
Model milestones
Derived from this run
Primary constraint
Strongest modeled bottleneck at the selected year
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DEEP-SPACE TARGET LEDGER
Real bodies, scenario-level routes.
The body names and broad physical/orbital context are real. V4’s recoverable reserves, mission cadence and transfer penalties are modeling assumptions for comparing strategies—not certified mining reserves or mission trajectories.
INFRASTRUCTURE LEDGER
Named hubs with real dependencies.
These are project-level scenario assets, not claims that such facilities currently exist. Each hub activates only after its prerequisite thresholds are reached.
RESOURCE LEDGER
Feedstock comes from different resource classes.
V4 derives asteroid-class feedstock from the named target routes, while lunar/Earth/recycling streams remain aggregate scenario classes rather than pretending current observations give us certified industrial reserves.
INTELLECT COORDINATION LAYER
Allocation changes with the state of the system.
Current resource allocation
Current power allocation
R&D portfolio
DYNAMIC TECHNOLOGY TREE
The path unlocks dependency by dependency.
“Unlocked” means the model’s readiness, year and infrastructure thresholds are met. It does not mean the technology is guaranteed to be feasible in reality.
V4 REFERENCE ROADMAP
Prototype → bootstrap → replicate → expand.
Demonstrate
Autonomous construction, lunar surface power, precision beaming, reusable launch, robotic ISRU and high-reliability orbital servicing.
Bootstrap
Lunar foundries, mass-driver experiments, orbital yards, closed-loop repair and early asteroid prospecting.
Replicate
Distributed factory nodes, NEO prospecting, route-qualified autonomous mining fleets, cislunar tether options and mature photonic links.
Move inward
Thermally capable collectors occupy closer solar orbits while main-belt logistics, high-Isp propulsion and traffic management scale.
Integrate
Planetary relays, industrial settlements, mature multi-target resource routing, reserve power for planetary-engineering research, and a swarm-scale grid.
RESEARCH ANCHORS · CHECKED 2026
Anchor the speculative model in real enabling work.
These sources support enabling technology and the real reference bodies used by the route model. They do not imply that mining these targets, a Dyson swarm, or an Earth space elevator is currently buildable.